shirleytwofeathers

1 2 3 10

The animal kingdom is very important to those who immerse themselves in natural magick. Sometimes you may want to communicate with animals or simply see the world through their eyes. A simple spell for merging your mind with animals is as follows:

Center yourself by sitting or lying upon the ground, closing your eyes, and imagine a whirlpool of energy surrounding you, travelling in clockwise motion from your head down to your feet, back up to your head, and back down to your feet. Continue this imagery until you feel grounded and centered, oblivious to daily distractions and cares. Once centered, allow your mind to wander to the animal you wish to merge with. Don’t force the imagery, rather allow it to happen.

Picture the animal clearly in your mind. Watch it, empathize with it, feel yourself merging with it. Imagine what it is like to be the animal. Imagine the sights it sees, the smells it senses, the motivations and ways of thinking it may have. Become those thoughts. Merge with the animal by dissolving the distinctions that make it separate.

Once you have fully merged with the animal, you can communicate with it. Ask it what you want to know. Tell it what you want it to know

Source: simplemagick.com

Throughout the Victorian age, parties that featured a séance were all the rage. Hosts would gather people together to contact the dead. In recent years, there has been increased skepticism towards séances. However, a lot of people continue to believe that making contact with the dead is possible.

Hosting a séance can be an emotional, yet satisfying experience. When hosting your meeting, proceed with caution and patience to get the best results.

If you decide to try to conduct a séance at home, expect some awkwardness, especially on your first try. I’ve always thought that beginner’s séances were like a scene in a movie about teenagers away at summer camp, where the girls and boys from across the lake are thrown together for a one-night dance. In a séance, of course, it’s not about overcoming the gender divide, but the gap between the living and the dead. Like hapless teens, there’s a lot of hesitancy on both sides, and communication doesn’t always come easy—especially considering the dead don’t usually have audible voices!

Supplies and Necessities:

If you’re planning to hold a séance in your own home, you need a few like-minded people and a few vital supplies.

  • Choose good company.

A séance generally requires a minimum of three people; one to be the medium, who contacts and channels the spirits, and at least two others to provide supportive energy. Make sure you choose friends who are respectful, comfortable with the supernatural, and focused—your friend who can’t stop fidgeting with his phone in a movie theater is likely to bring that same distracted mood to your séance.

Some say the number of participants must be divisible by three. But this does not seem to be an absolute rule. No fewer than three people should attempt a séance, as it can be emotionally and physically exhausting on a small group.

Séances are tricky business, and you don’t want to invite people who are going to ruin the atmosphere with negative attitudes, or by poo-pooing the entire event. Even if you don’t end up chatting with something from beyond the grave, you still want to have a good time. If you invite skeptical people to the séance, then the positive atmosphere is going to be wrecked and you probably won’t get a chance to communicate with any spirits. When you send out the invites, make sure you tell your cool friends to come, and the more open they are to the idea of a spirit world, the better.

Also, because the experience can be intense, it is usually best to keep young children and pets out of the circle.

  • Make a space for spirits.

If you’re hosting your first séance, what should you have available? If you’re using a tarot deck, use your favorite set. If you don’t have a favorite set, just use one that speaks to you. There are a variety of tarot decks, and you’re sure to find something that’s your style.

If you’re certain that you’re going to speak with something from beyond the grave, then bring a voice recorder to pick up the audio from the session – you never know what you’re going to hear.

Although séances in film are usually held in romantic rooms with oaken round tables, you might live in a cramped apartment furnished exclusively by Ikea. That’s okay! A few modifications can make even the grungiest space more inviting to otherworldly visitors.

Some séance instructions ask for a round table. This helps create the symbolic circle believed necessary for the ritual, also a square or rectangular table might make it more difficult to join hands. If a square or rectangular table is all that is available, it will be fine.  You can use a table cloth or central altar to create the symbolic circle, and arrange the seating so that it is comfortable for everyone to join hands.

Candles, incense, and burnt sage can all boost the psychic power of your space. Both the candles and food are believed to attract spirits who are looking for warms and sustenance.

In the center of the table, place some simple and naturally aromatic food, such as bread or soup. This is believed to help attract the spirits who still seek physical nourishment. Also in the center of the table, place no fewer than three candles (or a number divisible by three) lit candles; the more candles, the better. Spirits still seek warmth and light.

Dim the lights and eliminate any distractions. Turn off all music and the television. Do make sure you’ve turned off alarm clocks, phones, and any other distracting electronics—some mediums even find that electronic devices interfere with their psychic senses.

  • Trim Your Expectations

It’s best if you don’t expect anything. Even highly experienced mediums, who use familiar spirit guides to contact new spirits, run into unexpected setbacks—the dead person they’re trying to reach isn’t answering, or they’re only interested in chatting about their favorite mug (yes, this happens) and don’t respond to the important questions about the afterlife.

Sometimes, an attention-seeking spirit can even intrude on a private conversation. If the world’s most talented mediums experience some unpredictable hi-jinks and complications, you’d better bet you will, too. So, as much as you can, roll with the flow of your séance, and try not to form any expectations before you start.

  • The Medium.

Mediums are, in effect, translators between the spirit and earthly realms, and they can dramatically ease the process of getting in touch with a disembodied presence. You might want to choose a medium among the participants. This could be a person who has had experience with séances or someone who has displayed that they’ve got psychic abilities.

Although it’s strange to think of spiritual affairs as a skill, mediumship is not that much different from any other talent. Your first (or second or third) attempt might feel awkward or even disastrous as you learn how to hold a séance, but you shouldn’t give up.

Many mediums claim to have felt a calling from a young age, or a natural attunement to supernatural forces, but even individuals who have not previously experienced a brush with the world beyond the grave can begin to develop their skills. Persistence, patience, and a willingness to discover whatever the spirit world has to share with you—from the serious to the kooky—are the foundations of every great medium.

  • Clearing The Energy

Methods of clearing the energy could include smudging with sage, scattering salt, or using the sound of bells to lighten and brighten the energy. It is also helpful to use a prayer or invocation to set the intention of positive vibes and invite only good spirits.

Here are a couple of invocations that can be used for clearing the energy in the room and creating a sacred and safe space. Feel free to change the wording to make them your own and to fit your personal spiritual beliefs:

To The Spirit World and the Powers That Be
As I light these candles, bless this sacred place.
Let the light of their flames radiate love and protection to all four corners of this room.
I ask at this time that any negative energies be released from this space.
With a bath of white light, I ask that it be cleansed and neutralized.

Invocation for Protection:

Spirit Guides and Angels,
As I sit with you now, I open my heart.
I surround myself with the love and light of your protection.
I release any negativity that I have picked up throughout the day.
I ask that any energy (information, communication) be given for my absolute good.
Dismiss now all energies that are not of the Highest and Greatest source.
As I bathe in your grace, I will listen to your resounding voice within me.
I will be true to my heart and your gentle guidance.
(you can follow this with a moment of appreciation for the universe…)

  • Determine the mode of communication.

As mentioned, you shouldn’t expect spirits to speak like the living. If you’re the medium, you might hear their voice inside your head clearly, but it isn’t the same as a human voice that travels by vibrations in the air. Some mediums prefer to use a ouija board or pendulumto convert the energy of a spirit to words. It’s best to have a few methods available before you start, and don’t get discouraged if your first or second attempts don’t work out.

A very popular method is using an Ouija board, which is a flat board engraved with several English alphabets, numericals, messages like “hello”, “goodbye”, “yes” and “no”. A heart shaped movable indicator called a planchette is rotated with fingers to point at letters and spell words on the board. The board also contains some images and symbols. The ghost, once conjured, uses telekinesis to rotate the pointer and answer your questions.

A simple pendulum can be used for divination too. The medium holds the pendulum in hand and asks questions to the spirit. If the pendulum swings sideways, the spirit is saying no, while a back and forth swing on the pendulum indicates a yes, and swinging round and round means the spirit is uncertain. Alternatively, the pendulum might be held above a circle of letters, or a paper marked with yes and no on opposing sides.

Spirit rapping is a very old and efficient way where the medium asks the ghost a question, and then instructs it to answer by making rapping noises by tilting the table to a side. For instance, a single rap means yes. Similarly, complex raps can be used to spell out words and complete sentences.

  • Summoning the Spirits

All the people must sit around the table, hold each other’s hand making a circle and close their eyes. It is good to begin by saying a prayer, which helps cleanse the environment and emanate positivity.

Now everyone must concentrate on the spirit they wish to summon and then slowly ask the spirit to join the group, This must be done calmly and welcomingly. This is most effective when done as a chant.

The participants must speak the words together. Here is a sampling of different ways to summon the spirits:

“Our beloved [name of spirit], we bring you gifts from life into death. Commune with us, (name of spirit), and move among us.”

 “Spirits of the past, move among us. Be guided by the light of this world and visit upon us.” If you are wishing to contact a relative or friend, you may chant something like this: “Beloved (name), we bring you gifts from life into death. Be guided by the light of this world and visit upon us.”

Now wait a bit.

Then ask the spirit to provide a sign of its presence. Don’t ask for a specific sign, just be open to receive any signal. When you know that the spirit is present, try to communicate.

  • Communicating With Spirits

When you finally get a ghost on the line, what should you do? Basically, treat any spirit that you find during a séance like you would Deborah Harry, don’t leave it hanging on the telephone. Treat the entire thing like it’s totally natural that you’re speaking to ghost through a spirit board, glass of water, or a series of wraps on a table. Don’t worry about being too formal with what you’re going to call the spirit, it should let you know its name soon enough.

As long as you start things off pleasantly, the conversation should end up flowing naturally and nothing spooky will happen (except for the whole talking to a ghost thing). Remember throughout the conversation that if the ghost isn’t answering in a straightforward manner, you shouldn’t be weird about it. Spirits don’t communicate the way that people do, and as long as you treat the entire exchange like a David Lynch movie, you should be fine.

Begin by asking questions. Yes or no questions work best. You might ask things like, “Is there anyone here who wishes to speak with us?” Tell the spirits how you’d like them to respond (knock, move the planchette, cause the pendulum to circle for yes or swing for no, speak into the red light on the recorders, etc.)

If a spirit chooses to speak through the medium, you may ask any kind of question.

Everyone needs to try to be as still as possible. If someone makes a noise (such as a stomach growl or an accidental knock), they will need to identify that they were the one that made that noise.

Continue asking questions and make notes of any responses you get.

Always be calm and respecting. However, be warned, at the very first sign of any rudeness from the spirit’s side politely ask it to leave, if it doesn’t abide, forcefully end the session by blowing off the candles and switching the lights on.

So what happens when a ghost appears and things start getting spooky? Act natural. If you’re sitting, stay there. Don’t jump up or anything or you might break the spell and scare away the spirit (it could happen). The most important thing to do here is to be yourself and treat the spirit with respect. As long as it’s answering your questions and being helpful, there’s no reason that you should act like a freak show and scare off whatever it is that you reached out to from across the grave.

  • If Things Get Weird

Here’s a séance tip: things are going to get weird. When you go to a séance, you have to have an open mind to whatever message ends up coming through. If you don’t allow yourself to enjoy whatever happens during the magical moment, then you’re either going to block anything from happening, or your negative energy is going to affect whatever you end up reaching through the board.

Remember, if things begin to go wrong mid-séance, you have the power to keep things from tipping over into being a straight-up horror movie. As long as you stay positive everything should be fine.

  • Ending The Séance

When you’re done with your line of questioning, thank the spirit for joining you and tell them to go in peace. Break the circle of hands and extinguish the candles.

Close the séance by saying something such as, “Our communication here is finished now.”

If the séance seems to be getting out of hand, end the séance by breaking the circle of hands, extinguishing the candles and turning on the lights. Have one person remove the offerings, turn on the lights and open a door or a window. Join hands until the spirit leaves, then either replace the offerings, dim the lights and prepare for a fight, or blow out the candles and end the session for the night.

After the seance, it is also important to clear the room and close the connection. Here is an invocations that can be used:

Dear Spirit,
Thank you for sharing this sacred time with me.
I appreciate the flow of energy I have just experienced.
I will use it for my highest good.
As I blow out these candles, I close this sacred space, and ask that your protection surround me wherever I go today.

Another really nice way to close out the seance is with the following chant:

The Earth
The Air
The Fire
The Water
Return Return Return

Séance Basics:

Although you can go free-form, most successful séances have something of a formula: opening with a declared intention to commune with spirits, followed by an invitation or call (either to a specific spirit or a general audience), and closing with gratitude and peace to your visitors.

Here are a basic step by step plan for the ritual:

  • Discuss the ritual in advance so that everyone is clear on the protocol
  • Clear the energy in the room
  • Light the candles and the incense
  • Dim the lights and get quiet
  • Everyone gets seated
  • All participants must join hands
  • Summon the Spirit
  • Wait for a response
  • Repeat the summoning until the spirit responds or something happens
  • Communicate and ask questions
  • Maintain control
  • Thank the spirits
  • End the séance
  • Clear the energy
  • Talk about what just happened, even if it didn’t seem like anything at all

How Will You Know When You’ve Made Contact?

There is no certain way to know whether or not you’ve made contact. Often, the things that happen during a séance are subtle – a slight knock, for instance. This could be attributed to a spirit, or it could be someone else in the room making a noise. Keep an open mind and first seek to disprove anything that you see or hear. If you can’t find a logical, real-world explanation, you may have made contact.

For myself, I set the intention that anything unexpected that happens is definitely a form of contact. I try really hard not to have any expectations, and then when something does happen that feels or seems meaningful, I simply accept that it is.

Things to Consider When Deciding to Hold a Séance

Before you perform your séance, ask yourself the following questions:

  • What are your goals for the séance? What is your purpose for holding one?
  • Is there a particular person you’d like to contact during the séance?
  • Where will you have your séance?
  • Who would you like to participate?
  • Which equipment will you use?

You can use virtually anything; a Ouija board (seance board) or a pendulum, for example. If you are into a more technical approach, you might consider using a piece of paranormal investigative equipment such as an EMF (electromagnetic frequency) meter, or a ghost box.

  • Will you record your session?

Will it be video or voice recording? Often, video cameras and digital voice recorders can pick up EVP (electric voice phenomenon) that can’t be heard at the time of the séance, but can be heard on replay.

Attitude Is Everything

When you’re dealing with creatures from the spirit realm, you probably don’t want to be in a bad place. If you go into a séance with any worries about the situation then something is probably going to go wrong. Negative energy draws out negative energy, and if you start to reaching into the nether-realm with your bad mumbo jumbo, you’re bound to pull out something that’s extra creepy. .

Sources:

The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The sun shining behind him represents the divine nature of the Fool’s wisdom and exuberance, holy madness or ‘crazy wisdom’. On his back are all the possessions he might need. In his hand there is a flower, showing his appreciation of beauty. He is frequently accompanied by a dog, sometimes seen as his animal desires, sometimes as the call of the “real world”, nipping at his heels and distracting him. He is seemingly unconcerned that he is standing on a precipice, apparently about to step off.

Here are some key phrases that can be used to describe this card:

  • entering a new phase
  • striking out on a new path
  • expanding horizons
  • starting something new
  • beginning an adventure
  • going on a journey
  • heading into the unknown
  • being spontaneous
  • living in the moment
  • letting go of expectations
  • doing the unexpected
  • acting on impulse
  • feeling uninhibited
  • surprising someone
  • feeling carefree
  • having faith
  • trusting the flow
  • staying open
  • letting go of worry and fear
  • feeling protected and loved
  • living in joy
  • recapturing innocence
  • believing
  • embracing folly
  • accepting your choices
  • taking the “foolish” path
  • pursuing a pipe dream
  • being true to yourself
  • taking a “crazy” chance
  • trusting your heart’s desire

One of the keys to the card is the paradigm of the precipice, Zero and the sometimes represented oblivious Fool’s near-step into the oblivion (The Void) of the jaws of a crocodile, for example, are all mutually informing polysemy within evocations of the iconography of The Fool. The staff is the offset and complement to the void and this in many traditions represents wisdom and renunciation, e.g. ‘danda’ (Sanskrit) of a Sanyassin, ‘danda’ (Sanskrit) is also a punctuation mark with the function analogous to a ‘full-stop’ which is appropriately termed a period in American English. The Fool is both the beginning and the end, neither and otherwise, betwixt and between, liminal.

The number 0 is a perfect significator for the Fool, as it can become anything when he reaches his destination as in the sense of ‘joker’s wild’. Zero plus anything equals the same thing. Zero times anything equals zero. Zero is nothing, a lack of hard substance, and as such it may reflect a non-issue or lack of cohesiveness for the subject at hand.

In many esoteric systems of interpretation, the Fool is usually interpreted as the protagonist of a story, and the Major Arcana is the path the Fool takes through the great mysteries of life and the main human archetypes. This path is known traditionally in Tarot as the Fool´s Journey, and is frequently used to introduce the meaning of Major Arcana cards to beginners.

The conventional explanations say that The Fool signifies the flesh, the sensitive life, depicting folly at the most insensate stage. When The Fool appears in a spread, he is a signal to strip down to the irreducible core, and interrogate whether the Querant’s self-vision is obscured. It may also be a warning that significant change is coming. Another interpretation of the card is that of taking action where the circumstances are unknown, confronting one’s fears, taking risks, and so on.

From: Information collected from various sources.

What follows is an extensive listing of the Norse Gods, Goddesses, Giants, Dwarves, Spirits and other Mythical Creatures and Supernatural Beings, along with a short explanation of each.

A

  • Aclis – Twin gods worshiped by the Teutons, said to be the sons of the Sky God.
  • Aegir – God of the Sea (or Ocean Giant), who lived on Hlesey island. He was skilled in magic. He can be good or evil. He and Ran have nine wave daughters, or “undines”. He represents gold, prosperity, sailors, sunken treasure, brewing, control of wind and waves. Mistblindi is his father and Logi is his brother.
  • Æsir, Asynur – A plural word meaning “pillars”; or “supports”; and is the collective name of the Old Norse Gods of the family of which Odin was the patriarch. The singular is Ase or Áss. Ása is used as a prefix to denote that the God or Goddess is of the Æsirî.
  • Agnar – Older brother of King Geirrod, son of King Hraudung. He was lost when ten winters old on a fishing trip with his brother and, after being washed ashore, was looked after for the winter by Odin and Frigga.
  • Ai – A Dwarf from the race of Lovar.
  • Alaisiagae – War Goddesses. See Valkyries.
  • Alf  – Elf; sometimes male ancestral spirits.
  • Alfar – Plural of Alf. The Elves, which are divided into three races Ljosalfar, Dokkalfar, and Svartalfar, or Light Elves, Dark Elves and Black Elves, the last also called Dwarves. All of the Alfar are wise magicians. They will frequently take an interest in individual humans, as shown by such names as Alfred (Elf-counsel), Aelfgifu (Elf-gift), and so forth The Alfar are also unpredictable, taking pleasure or offense at the slightest things; your manners and bearing are exceedingly important in dealing with these wights.
  • Alfrik, Algfrig – An artistic Dwarf, a son of Mimir . With Berling, Dvalin, and Grer, he forged Freya’s incredible Brising necklace. To get the jewelry she spent one night with each of them.
  • Allfather, Alföder, Alfödr – One of the titles of Odin, “The Oldest of the Gods”.
  • Allsvinn – Allsvinn is one of Sun’s two horses that drags the sun (the other is Arvak). They are chased by two wolves. Allsvinn has protection-runes carved on his hoofs. Arvaker is the other horse.
  • Alsvid – The horse that pulls the chariot of the moon, driven by the god Moon. Under the shoulder-blades of the horse the gods put two bellows to cool them, and in some poems that is called “iron-cold”.
  • Althjof –  A soil dwelling Dwarf.
  • Alves, Elves – There are both Light Elves and Dark Elves. The Elves are good and have Freyr as their leader, but the Black Elves or Dwarves are evil-minded.
  • Alvis – One of the wisest dwarves. He is known for demanding to marry Thrud, Thor’s daughter. Thor challenged him until the the sun rose and turned him to stone.
  • Andhrimnir – Andhrimnir is the cook that slaughters the boar Saehrimnir every night. The meat is given to the hungry warriors in Valhalla. Eldhrimnir is the pot that Andhrimnir cooks in.
  • Andvari – A Dwarf, a shape-shifter, who lived as a pike in a pool in Svartalfheim.
  • Angrboda, Angr-boda – A Jotun-Giantess, the mother, by Loki, of horrible monster children Hel, Fenrir-wolf, and Jormungand, the Midgard serpent. She lives in Ironwood, may be related to Skadi.
  • Annarr – A by-name of Odin. Also, the second husband of Night/Natt, with one daughter by her called Earth/Erda (Nerthus).
  • Ari – Ari is an Eagle-Giant who frightens the dead outside Nifilhel. Nifelhel is the kingdom of the Death-Goddess Hel. Hel takes care of those who have died of age or misfortune.
  • Aridva – A rock dwelling Dwarf.
  • Arvak, Arvaker – One of Sun’s two horses that drags the sun’s chariot, chased by the wolves Hati and Skoll. Arvaker has protection-runes in his ear. Under the shoulder-blades of the horses the gods put bellows to cool them. Allsvinn is the other horse.
  • Asa, Asa-Gods – A God of the Æsir; The Æsir; also used to refer to the Æsir and Vanir together. Ases (pl)
  • Ása-Thór – Thor, the thunder god’s full name.
  • Åsgardsreia – A band of superantural entities, with Odin at the helm, riding across the sky at Yuletide amidst much noise and rowdiness. See Wild Hunt.
  • Askr and Embla – Origin of humanity, the first man and woman. The first man, Askr, was made from an Ash tree. His wife, Embla, was an Elm.
  • Asvid, Asvido – A ruler of the Giants.The Gant who carved runes of wisdom on Yggdrasil.
  • Asynjor, Asynjur – The Goddesses; feminine version of Æsir; also female attendants of Frigga in Vingolf. One of them, a healer, was called Eir. Others were named Fjorgyn, Frimia, Fimila, and Hnossa the beautiful.
  • Atrid – Another name for Odin.
  • Aud – Son of Nagifari and Night.
  • Audhumla – The name of the mythological sacred cow–the primeval shaping force of the Cosmos, created from the moisture where the heat from Muspelheim collided with the frosty fog of Niflheim. The great cow produced Buri by licking on the salty rocks of Ginnungagap and nourished the Giant Ymir with her milk .
  • Aurboda – The mountain Giantess Aurboda is Gymir’s wife. Together they have the son Beli and the daughter Gerd, a beautiful Goddess that Freyr married. Freyr had to give away his self-wielding sword to get his bride.
  • Aurgelmir – The primal being. The Frost Giants’ name for Ymir.
  • Aurochs -The extinct wild ox of Europe, last seen alive in 1627. Symbolized by the rune Uruz.
  • Aurvandil – The friendly Giant Aurvandil is the sybil Groa’s husband. Aurvandil was the foster father of Thjalfi (Thor’s servant). On their way back from killing the Giant Hrungnir, Thor and his companions were met by a violent snowstorm and a freezing cold. Thor saved Aurvandil from a certain death and carried him over the Elivogar straits from Jotunheimur to the citadel of the Elves. During the trip Thor did not notice that one of Aurvandil’s toes was exposed. It froze, so Thor broke it off and cast it up into the heavens, where it still stands as the star called Aurvandil’s Toe.
  • Austri – The Dwarf who was put in the sky’s east corner by Odin, Vili and Ve. The sky is made out of the Giant Ymir’s head. The other three dwarves were Nordri, Sudri and Vestri.

Continue reading

  • Origin: Ireland
  • Manifestation: Leprechauns are described as small wizened men wearing a shoemaker’s leather apron.

The stereotype of the Leprechaun involves lucky charms and pots of gold at the end of the rainbow. If captured by a human, they often grant three wishes in exchange for their freedom.

Leprechauns are highly commercially modified spirits; their image used to sell breakfast cereal, beer, and anything even remotely Irish. In recent years, Leprechauns, re-envisioned as “evil Fairies” have evolved into villains of horror movies; however this distorted image has no relation whatsoever to true Leprechauns who may be grouchy but are by no means vicious killers.

True Leprechauns are members of the Fairy folk, a type of sidhe. They are unusual because, in a realm dominated by females, Leprechauns are virtually exclusively male spirits.

The name Leprechaun derives from the Gaelic leigh brog “one shoemaker.” He is a cobbler, the only professional sidhe. While the other sidhe are out dancing and reveling, the Leprechaun is hard at work. He is, however, always seen working on only one shoe rather than a pair, which may be a shamanic reference.

References to shoes, especially one shoe, are often oblique references to shamanism. Ancient shamanic seances were often performed with one shoe on and one shoe off or featured dance steps that mimicked limping.

He works on shoes continually, with time off only for an occasional spree. The Leprechaun is fabulously wealthy: he buries his treasure in pots and is reputedly a skillful but not always nice practical joker. He may be invoked for financial aid.

Like other Irish fairies, Leprechauns may be derived from the Tuatha Dé Danann. Leprechaun-like creatures rarely appear in Irish mythology and only became prominent in later folklore.

  • Interesting factoid: Leprechaunism is another name for Donohoe Syndrome, a rare genetic disorder characterized by delayed or diminished growth and facial features perceived as elfin.

According to Yeats, the solitary fairies, like the Leprechaun, wear red jackets, whereas the “trooping fairies” wear green. The Leprechaun’s jacket has seven rows of buttons with seven buttons to each row. On the western coast, he writes, the red jacket is covered by a frieze one, and in Ulster the creature wears a cocked hat, and when he is up to anything unusually mischievous, he leaps on to a wall and spins, balancing himself on the point of the hat with his heels in the air.

According to McAnally:

He is about three feet high, and is dressed in a little red jacket or roundabout, with red breeches buckled at the knee, gray or black stockings, and a hat, cocked in the style of a century ago, over a little, old, withered face. Round his neck is an Elizabethan ruff, and frills of lace are at his wrists. On the wild west coast, where the Atlantic winds bring almost constant rains, he dispenses with ruff and frills and wears a frieze overcoat over his pretty red suit, so that, unless on the lookout for the cocked hat, ye might pass a Leprechawn on the road and never know it’s himself that’s in it at all.

This dress could vary by region, however. In McAnally’s account there were differences between Leprechauns or Logherymans from different regions:

  • The Northern Leprechaun or Logheryman wore a “military red coat and white breeches, with a broad-brimmed, high, pointed hat, on which he would sometimes stand upside down”.
  • The Lurigadawne of Tipperary wore an “antique slashed jacket of red, with peaks all round and a jockey cap, also sporting a sword, which he uses as a magic wand”.
  • The Luricawne of Kerry was a “fat, pursy little fellow whose jolly round face rivals in redness the cut-a-way jacket he wears, that always has seven rows of seven buttons in each row”.
  • The Cluricawne of Monaghan wore “a swallow-tailed evening coat of red with green vest, white breeches, black stockings,” shiny shoes, and a “long cone hat without a brim,” sometimes used as a weapon.

In a poem entitled The Lepracaun; or, Fairy Shoemaker, 18th century Irish poet William Allingham describes the appearance of the Leprechaun as:

…A wrinkled, wizen’d, and bearded Elf,
Spectacles stuck on his pointed nose,
Silver buckles to his hose,
Leather apron — shoe in his lap…

The modern image of the Leprechaun sitting on a toadstool, having a red beard and green hat, etc. is clearly more modern invention or borrowed from other strands of European folklore. Films, television cartoons and advertising have popularized a specific image of Leprechauns which bears little resemblance to anything found in the cycles of Irish folklore. It can be considered that the popularized image of a Leprechaun is little more than a series of stereotypes based on derogatory 19th-century caricatures.

Catching A Leprechaun

Leprechaun traps are crafts made, typically in elementary school or by families with small children, to celebrate Saint Patrick’s Day. Leprechaun trapping can be compared to leaving cookies out for Santa Claus on Christmas Eve. The traps are set up the night before St. Patrick’s Day, and children awaken to discover signs that leprechauns have visited the trap.

The traps are typically made out of common household items that can be easily found or purchased. The traps are typically green and gold and feature the stereotypical leprechaun items: gold coins, rainbows, top hat and four leaf clover. A simple google search will reveal literally hundreds of DIY Leprechaun trap ideas.

According to the tradition, one must believe leprechauns are real to trap one. It is also believed that leprechauns love gold and trickery, and may steal or hide items unless captured, pleased, or scared away. Once trapped, Leprechauns may grant three wishes, and in many of the folklore stories, those lucky enough to catch one are tricked, and made foolish wishes which they lived to regret.

In most cases, children return to the trap with signs of a leprechaun visiting rather than a leprechaun itself. There might possibly be chocolate coins, and small treasures left in their bottom drawers.

If you Catch A Leprechaun

If you get lucky and manage to catch a leprechaun you need to be smarter than him or else you will be easily tricked which can have damaging results, never take your eye off him or he will vanish.

A captured leprechaun will grant you three wishes or a gold coin to bribe his way to freedom but this is when things can go terrible wrong if the wrong decisions are made.

  • Use your 3 wishes wisely

Many of an Irish man who thought he could out smart an Irish leprechaun had selected the three wishes and would either go insane trying to think of what to wish for or their wishes would back fire with something bad happening.

One common story was of Seamus in County Mayo who wished to be the richest man on a tropical island. However, when his wish came true he suddenly realized that there were no shops or pubs on the island to spend his money or even people to talk with. Unfortunately Seamus became bored after a few hours on the Island and had to waste his third wish to return to Ireland. This could be how the phrase “luck of the Irish” originated from.

One of the biggest tips an Irish person can give anyone is to never listen to what the Irish leprechauns says, no matter what. The leprechauns are great mind players and will say anything to confuse you. You’ll make the wrong wishes, although he is smart he can be fooled.

  • Never trust an Irish Leprechaun

Irish leprechauns are devious little creatures and will do anything to escape from man so they should never be trusted. Some say angry leprechauns are more common than a friendly one but this is very untrue as Irish leprechauns are very friendly but tend to dislike humans who always seem to chase them for wishes and pots of gold.

If you ever spot a leprechaun you may be better off to pass him by without taking notice, you can end up in more trouble than its worth if decide to chase them as the people of Ireland only know to well. Unfortunately with cities in Ireland expanding the poor wee leprechauns are being driven further underground away from man, taking their rainbows with them.

Sources:

Clurichauns may or may not be the same type of spirit as Leprechauns. If not, they are closely related. Like Leprechauns, Clurichans are virtually exclusively male. The Clurichaun may be the nocturnal form of the Leprechaun, out on a bender after a hard day’s work. Alternatively, some perceive Clurichauns to be Leprechauns lacking a work ethic.

Unlike hardworking, wealth-accumulating Leprechauns, Clurichauns spend all their time drinking. They are virtually always soused although they allegedly retain their good manners, unlike the reputedly sometimes surly Leprechaun. Clurichauns come out at night to drink, party and play pranks on people.

The folklorist Nicholas O’Kearney described the Clurichaun in 1855 as follows:

“ The Clobhair-ceann was another being of the same class: he was a jolly, red-faced, drunken little fellow, and was ever found in the cellars of the debauchee, Bacchus-like, astride of the wine-butt with a brimful tankard in hand, drinking and singing away merrily. Any wine cellar known to be haunted by this sprite was doomed to bring its owner to speedy ruin.”

Katharine Briggs stated that he was “a kind of buttery spirit, feasting himself in the cellars of drunkards or scaring dishonest servants who steal the wine.”

He is also described as a trickster and practical joker, and a disturber of order and quietness in a household, making noise day and night. Despite his often troublesome nature, the Clurichaun takes special care of the family to whom he has attached himself, endeavoring to protect their property and lives provided he is not interfered with. This dual nature makes him similar to the domestic hobgoblin.

Besides his love of drinking, the Clurichaun also enjoys pipe smoking, and the small disposable clay pipes known as “fairy pipes” that are often found while digging or plowing are said to belong to him. He also knows the secret of making beer from heather.

In olden days, many were butter thieves. They still like to raid the pantry.

The only occupation for which the Clurichaun displays enthusiasm is as guardian of wine and liquor cellars. The Clurichaun will protect your cellar from thieves and can allegedly prevent wine from spoiling and bottles from breaking or leaking. Simply request his presence and explicitly leave him a sample of whatever you have in stock. Leave him offerings on a regular basis lest he decide to begin serving himself. (He may anyway.)

The Clurichaun is sometimes portrayed carrying a jug of ale or wearing a leather apron with hammer in hand, whistling as he works. He also carries a magical purse (or sometimes a pewter beggars cup) with varying properties. It may contain a shilling (known as the “lucky shilling” or spre na skillenagh) that always returns to the purse no matter how often it is spent, or it may always be full of money, and for this reason mortals will often try to capture the Clurichaun . Even if he is caught he has the power to vanish if he can make his captor look away even for an instant.

He frequently carries two such purses, one containing the magic shilling and the other containing a normal copper coin, and if captured he will present the latter before vanishing. Like the Leprechaun he is sometimes said to have knowledge of hidden treasure and can be forced to reveal its location. In such instances one of his tricks is to create the illusion of multiple treasure markers so that the seeker will not know its exact whereabouts.

Clurichaun Stories

In the folktale “The Haunted Cellar”, recorded by Thomas Crofton Croker in 1825, a Clurichaun named Naggeneen haunts the wine cellar of an Irish lord, drinking everything in sight and playing frightening pranks on the servants.

He is described as a little man measuring six inches in height with a face like a withered apple. He has twinkling eyes and a nose that is red and purple from heavy drinking. He wears a red nightcap, a short leather apron, light blue stockings, and shoes with large silver buckles. When he is discovered by the master of the house, Naggeneen talks him out of moving elsewhere by implying that he would simply move with him.

Other descriptions have him wearing red like other solitary fairies.

In another tale, “Master and Man”, a young man named Billy Mac Daniel is on his way home one winter night when he is offered a glass of liquor by a Clurichaun to warm himself. He takes the drink but when he refuses to pay for it he is compelled by the Clurichaun to serve him for seven years and a day. Billy, however, is eventually able to break his servitude by invoking the blessing of God.

In this story, the Clurichaun is able to pass through keyholes to invade homes and wine cellars and can transform bog rushes into horses to be used as mounts. Clurichauns can also fly through the air on rushes similar to witches and their broomsticks.

Sources:

The mapinguari (“roaring animal” or “fetid beast”) is basically the bigfoot of South America. This roaring beast wanders the forests of South America, tearing down brush and trees with its powerful claws and leaving behind a trail of destruction as it looks for food.

According to native folklore the creature has a series of unnatural characteristics related to other fantastic beings of Brazilian mythology. These include the creature only having one eye, long claws, lizard-like skin, backward feet, and a second mouth on its belly. In more recent alleged eyewitness accounts, it has consistently been described as resembling either an ape or giant ground-dwelling sloth and having long arms, powerful claws that could tear apart small trees, a sloping back, reaching heights of 7 feet when standing on its hind legs, and covered in thick, matted fur.

This cryptid is described as a giant smelly beast that can stand on its feet like a grizzly, having the face of a monkey and thick fur over skin tough enough to stop a shotgun round in its tracks. Some sources have reported it sporting a second mouth in the middle of its belly, which emits a disgusting odor that leaves men dizzy, confused, and unconscious.

According to legend, it is slow but ferocious and very dangerous due to its ability to move without noise in the thick vegetation, surprising the unsuspecting locals. Accounts state that it gave off a putrid stench and emitted a frightening shriek, and that weapons such as arrows and bullets could not penetrate the Mapinguari’s alligator-like hide.

Its only known weakness is that it avoids bodies of water, which limits its movements in a region where so many rivers, brooklets and lagoons exist (especially during the rainy season). It was believed to be carnivorous, as a 1937 report from central Brazil claimed a mapinguari had gone on a three-week rampage, killing over 100 cows and ripping out the tongues from their carcasses. However, in all accounts it did not eat humans, although when it smells the presence of people it stands up on its back feet, becoming as tall as two metres, a movement similar to grizzly bears.

Often, people say the mapinguari serves as a sort of jungle protector, attacking those who take more resources than necessary. In this sense, it is similar to other legendary protector/punisher figures, like the boitatá and the curupira, a creature with backward feet who finds joy in confusing hunters.

According to Brazilian stories, the Mapinguari was once an Amazonian shaman who discovered the key to immortality thousands of years ago. He angered the gods and was severely punished as to his discovery, which forced him to be transformed into a wandering beast for the rest of his life.

Most sightings show the beast as a giant sloth, although a few see it as an ape-like creature. Most cryptozoologists speculate that the Mapinguari is either a Megatherium, a large giant ground sloth from the Ice Age that lived in the area, or another species of Giant Sloth.

There are accounts of this sort of creature that span tribal groups who have no contact with each other, and many similar stories from hunters, rubber tappers, and more. The ubiquity and consistency of these reports piqued the interest of some scientists. One, an ornithologist named Dr. David Oren, has arranged expeditions to search for the mapinguari, but so far has collected zero sightings and a bunch of hair and feces that turned out to be be the deposits of giant anteaters and the hair of small rodents.

One member of the Machiguenga tribe in Peru told another scientist, Dr. Glenn Shepard, that he had seen a mapinguari in a museum in Lima. That museum just so happens to include a display featuring a model of Megatherium.

Lucas Karitiana, a member of the Karitiana tribe in Brazil, insists his son encountered one in the forest, and, although he escaped unscathed, the whole surrounded area looked “as if a boulder had rolled through and knocked down all the trees and vines.”

Sources:

“Be lit by the fires of life. They are transforming.
Nothing touched by fire ever remains the same.”
~Avia

  • Element: Fire
  • Direction: South
  • Form: Lizard-like
  • Heraldic signification: A brave and generous courage that the fire of affliction cannot destroy or consume.
  • Key words: Wild, Bold, Sultry, Feisty, Lively, Energizing, Impetuous, Passionate, Consuming, Enlightening, Illuminating, Commanding

The elemental concept of, and the term salamander was coined by Paracelsus, a highly respected physician of the 16th century. They are fabled to have taught ancient man how to create and use fire.

The Salamanders are the elemental guardians of fire, they are here to control and contain flames. Fire is one of the most destructive elements on the planet and it is their job to ensure the planet safety from it. Salamanders also know how to use the destructive force of fire for good. Fire energy allows for renewal and regrowth. Every flame and fire has a guardian Salamander present. Anytime you are struggling to light a fire call upon the Salamanders to help.

The fiery elemental Salamander is no real relation to the amphibious salamander. Although, amphibian salamanders do live in moist logs and villagers of days gone by observed throwing logs on a fire caused salamanders to scurry out from the logs. For this reason, some of our more naive ancestors thought fire was the birth-giver of the salamander, and here we find a lore-connection to our fire elemental salamander.

Fiery Salamander Energy

Salamanders are not the lizards we see running around, they are found in the flames of a fire. They are darting, dancing and ever changing. Salamanders are associated with all things that have to do with heat and fire.

Salamanders are Elementals to be respected and possibly even feared. Think of how temperamental fire is: It erupts and destroys, it rages, it ravages. You do not want to be in the path of a rampaging Salamander! But, like the phoenix, this destruction brings rebirth. It allows us to start again. Salamanders purify by banishing the old and allowing the new to come to light, using the flame of the Sun to nurture growth.

The detoxification shows up in our bodies as well. When we are sick and run a fever, that is the Salamander energy burning off toxins. Salamander elementals also oversee the heat in our bodies, aka our metabolism. They set the regulator for how we ‘burn’ calories. Low fire means low energy, a slow metabolism and sluggishness. Without fire in our bodies we feel fatigue, lethargy, a lack of creativity, we lose the ability to concentrate and lose interest in sex (again, a creating energy).

As witches we will use a flame to signify burning negative energies and then we bury the ashes in the earth, cast them to the wind or run them under water – but it is the fire that destroys.

There are some essential oils and incenses that can help us conjure up the heat energy, my favorite is dragon’s blood, but you can use frankincense, patchouli, mugwork, heliochrysum, and of course sage. Herbs that help are cinnamon, peppermint, ginger, nutmeg, rosemary, and of course, pepper.

When we are healthy and the Salamander energy is flowing we feel confident, we are assertive, and vital. Too much Salamander and we get aggressive, rageful, arrogant and vain. To counteract this use herbs that ground or dampen.

Salamander Myth and Lore

Salamanders have long held a significant place in the folklore and mythology of many different countries around the world. Fantastic powers and attributes have been bestowed upon them giving them a place in mythology, alchemy, heraldry and popular culture that is perhaps surprising, for what in reality is a rather small, humble creature.

The lore continues to weave in and out of collective imagination as we learn elemental Salamanders were attributed for the presence of coronas or points of discharge. Commonly known as St. Elmo’s Fire, salamanders were thought to produce electric fields of energy, and sometimes great glowing orbs of fire.

Other ancient accounts tell of fire elementals living in volcanoes. Dormant volcano’s indicate contented, slumbering salamanders. When erupting, the salamanders’ wrath has been incurred, and their lava tongues come to lick up everything in their path.

The salamander is mentioned in the Talmud as a creature that is a product of fire, and it relates that anyone who is smeared with its blood will be immune to harm from fire. Rashi (1040–1105), the primary commentator on the Talmud, describes the salamander as one which is produced by burning a fire in the same place for seven years.

Saint Augustine in the City of God used the example of salamanders to argue for the possibility of humans being punished by being burned in eternal flame in Purgatory. He wrote “If, therefore, the salamander lives in fire, as naturalists have recorded, and if certain famous mountains of Sicily have been continually on fire from the remotest antiquity until now, and yet remain entire, these are sufficiently convincing examples that everything which burns is not consumed.”

Leonardo da Vinci (1452–1519) wrote the following on the salamander: “This has no digestive organs, and gets no food but from the fire, in which it constantly renews its scaly skin. The salamander, which renews its scaly skin in the fire,—for virtue.”

Pliny describes it as “a sort of lizard which seeks the hottest fire to breed in, but quenches it with the extreme frigidity of its body.” He tells us he tried the experiment once, but the creature was soon reduced to powder. *There was also a belief that the skin and other parts and extracts of the salamander gave protection against fire.

Early travelers to China claimed they had had been shown clothing reputedly woven from salamander hair that had been deliberately placed in a fire and came out unscathed. Today many people think that they were shown clothing made from asbestos fibers.

The salamander of mediæval superstition was a creature in the shape of a man, which lived in fire (Greek, salambeander, chimney-man), meaning a man that lives in a chimney. It was described by the ancients as bred by fire and existing in flames, an element which must inevitably prove destructive of life.

Gregory of Nazianzen says that the salamander not only lived in and delighted in flames, but extinguished fire. St. Epiphanius compares the virtues of the hyacinth and the salamander. The hyacinth, he states, is unaffected by fire, and will even extinguish it as the salamander does. “The salamander and the hyacinth were symbols of enduring faith, which triumphs over the ardor of the passions. Submitted to fire the hyacinth is discolored and becomes white. “We may here perceive,” says M. Portal, “a symbol of enduring and triumphant faith.”

The Poisonous Salamander Of Myth

The salamander was also reputed to be so toxic that if it entwined itself around a fruit tree then the fruits become poisonous to all who would eat them. The saliva was thought to cause the hair of a person to fall from the body if it made contact with human skin.

If a salamander got into a well then the well water would be poisoned and undrinkable. Many species of salamanders do secrete a toxic substance from their bodies when threatened but the toxicity of the substance was greatly exaggerated.

The salamander is found throughout French folklore, although in differing form. In addition or sometimes instead of its fire symbolism, it was attributed a powerful poison. Some legends say that merely by falling into a well, it would poison the water, and by climbing a fruit tree, poison the fruit. Its highly toxic breath was reportedly enough to swell a person until their skin broke; in Auvergne, it supposedly did the same to herds of cattle. This gained it the name of “bellows breath”.

Like the real animal, the legendary salamander breathed seldom; unlike the real salamander, the only way to kill one was said to be to lock it in a confined space so that it breathed its own poison. The Bretons feared it so they did not dare say its real name for fear it would hear and then kill them.

Channeled Message from the Salamanders

“We are the elementals of fire and come forward to bring through our wisdom for you at this time. We beings of fire bring forth the creative energies and the energies of transformation and change. Planet earth is evolving in more ways than one and at this time humanity has a choice whether to stagnate as a race or utilize the available cosmic energies and frequencies that the planet is being bathed with. We salamanders offer our wisdom to those who wish to embrace the new life opportunities presented. We are creators and utilizing the element of fire within you will allow you to move out of stagnation and into action and creativity. Call upon the salamander energy when you are manifesting and when you feel sluggish and stuck. We dance with delight within the flames and offer your soul the opportunity to dance with us.”

Sources:

Undines are water elementals, and as such, spirits of the water world. First named in the alchemical writings of Paracelsus. Undines are almost invariably depicted as being female. They are said to protect our water. As a water elemental, the Undines’ domain are the oceans, seas, rivers, lakes, ponds, water and all it encompasses. There are theories that say undines are present in every drop of water. We could say an Undine is a personification of water, that they are the energies of water. Many schools of thought liken Undines to sprites, nymphs and mermaids.

There are many groups of undines. Some inhabit waterfalls, where they can be seen in the spray; others are indigenous to swiftly moving rivers; some have their habitat in dripping, oozing fens or marshes; while other groups dwell in clear mountain lakes. According to the philosophers of antiquity, every fountain had its nymph; every ocean wave its oceanid. The water spirits were known under such names as oreades, nereides, limoniades, naiades, water sprites, sea maids, mermaids, and potamides. Often the water nymphs derived their names from the streams, lakes, or seas in which they dwelt.

In describing them, the ancients agreed on certain salient features. In general, nearly all the undines closely resembled human beings in appearance and size, though the ones inhabiting small streams and fountains were of correspondingly lesser proportions. It was believed that these water spirits were occasionally capable of assuming the appearance of normal human beings and actually associating with men and women.

There are many legends about these spirits and their adoption by the families of fishermen, but in nearly every case the undines heard the call of the waters and returned to the realm of Neptune, the King of the Sea.

Practically nothing is known concerning the male undines. The water spirits did not establish homes in the same way that the gnomes did, but lived in coral caves under the ocean or among the reeds growing on the banks of rivers or the shores of lakes.

Among the Celts there is a legend to the effect that Ireland was peopled, before the coming of its present inhabitants, by a strange race of semi-divine creatures; with the coming of the modem Celts they retired into the marshes and fens, where they remain even to this day. Diminutive undines lived under lily pads and in little houses of moss sprayed by waterfalls.

The undines worked with the vital essences and liquids in plants, animals, and human beings, and were present in everything containing water. When seen, the undines generally resembled the goddesses of Greek statuary. They rose from the water draped in mist and could not exist very long apart from it.

There are many families of undines, each with its peculiar limitations, it is impossible to consider them here in detail. Their ruler, Necksa, they love and honor, and serve untiringly. Their temperament is said to be vital, and to them has been given as their throne the western corner of creation.

They are rather emotional beings, friendly to human life and fond of serving mankind. They are sometimes pictured riding on dolphins or other great fish and seem to have a special love of flowers and plants, which they serve almost as devotedly and intelligently as the gnomes. Ancient poets have said that the songs of the undines were heard in the West Wind and that their lives were consecrated to the beautifying of the material earth.”

In medieval times the conjuration and exorcism of elementary spirits was practiced extensively, the crystal being a preferred mean of evoking them. In every instance, a special consecration of the four elements was a principal and essential part of the ceremonial procedures.

Undine origins may be best traced back to ancient Greece wherein mythology cites a clan of nymphs called Oceanides who claimed the waters of the world as their home. These beings were the daughters of Titan and his wife Tethys. Their presence in the oceans was legendary among seafarers. Mostly beneficent, Oceanides would aid water-travelers in navigation and provide safe sea-ways.

A Short Summary:

  •  The term Undine comes from the Latin root unda which means “wave.”
  • As they are entities united with water, Undines are governed by the Moon.
  • Undines are also associated with the directional domain of the West.
  • As water lovers, Undines will speak most freely to water signs (Cancer, Pisces, and Scorpio)
  • The realm of cups in the Tarot are connected to Undines and study of this Tarot suit may augment our concept of their temperament.

In European lore, Undines are fabled to be the wandering spirits of love-lorn women. I imagine their tears of sorrow composed the salty seas as they wept, having lost at love. Tales indicate these female spirits are enchantingly beautiful. They are reputed to be relatively benign, but like any decent spirit they’ve got a temper when crossed.

Undines, (like their elemental kin: Salamanders, Sylphs and Gnomes) unite within their medium to form a impenetrable energetic bond. Thusly, nature-based belief systems may pay homage to the Undine as the embodiment of water itself. When we hear the term “Guardians of the Watchtowers” Undines would be the guardians of the water, and so communication in this arena would be directed to their kind.

A German Folktale

The undine, or undine-like creatures, are not limited to just one mythology. They are found in Greek, Irish, Scottish, Russian, Norse, and German stories.

Although resembling humans in form, they lack a human soul, so to achieve immortality they must acquire one by marrying a human. Such a union is not without risk for the man, because if he is unfaithful, then he is fated to die.

One German folktale tells the story of a young man who is caught in a storm and seeking shelter. He finds the cottage of a sweet elderly couple who live by the river. They have a beautiful daughter who is wild and tempestuous — and incredibly enticing for this young man. She is an Undine, though the human man does not yet know it, and her elderly father is King of the Watery Realm.

The old man gives the traveler permission to marry his daughter and take her to his kingdom, but on the condition that he treat her well. Should he forget that promise, he would lose his wife forever.

They marry and the Undine gives birth to a son soon thereafter. Now in possession of a human soul, the nymph loses her wildness and becomes a demure, polite housewife — which, in turn, causes her husband to be bored of her. Not even her devastating beauty keeps her husband from straying.

Once her husband betrays her, the Undine returns to her watery kingdom and warns him that if he should ever fall asleep, she would steal his breath. And of course, unable to stay awake, the man ultimately pays for cheating.

There are many different versions of this story, some of which have made their way to operas, novels, and films.

Something To Think About

“We never know the worth of water till the well is dry.”
~Thomas Fuller

I’m of a mind to say these beings intertwine their energy in mass to actually produce the element of water. Just as molecules cling and weave together to form bodies of mass – so too might the Undines unite their energies in a grand matrix that IS water.

Would that mean when we drink a glass of water, we are actually consuming Undines? Would we be more aware and honorable in our use of water if we knew we were interacting with beings possessing real feelings, thoughts and human-like aspects? I don’t know, but it’s something to consider.

Indeed, when these concepts came to me, I became more mindful about water and my consumption of it. This perspective put an actual face on water. Water ceased to be some object at my disposal. Rather, water became a community of personalities and intelligence to which my respect is due.

Give this thought process a try for yourself. Consider your interaction with water as you would interact with a close friend. Doing this really opened up floodgates of tremendous insights and poignant discoveries for me. I wonder if you will have similar experiences of psychic cleansing and breakthrough.

A resource for your consideration as you swim in the energy of the Undine might be Masaru Emoto’s book, The Hidden Messages in Water. Emoto’s research visually captured the structure of water at the moment of freezing, and through high-speed photography he shows the direct consequences of destructive thoughts and the thoughts of love and appreciation of the formation of water crystals. The revelation that our thoughts can influence water has profound implications for our health and the well-being of the planet.

Masaru Emoto contends (and indeed, has evidence) that water responds to external influence such as human suggestion. His research supports the idea of personality and intelligence indwelling water.

  • Are Undines responding to suggestion?
  • Are they the ones behind the scenes creating those magnificent crystal formations Mr. Emoto has captured on film? You be the judge.

Sources:

  • Origin: Teutonic
  • Emblem: Mushrooms, especially fly agaric or fly amanita
  • Plant: The presence of galbanum (freula galbaniflua) allegedly invites the protection of gnomes.
  • Iconography: The standard garden gnome depicts an older male with a long beard and peaked red hat. He wears a big belt over leggings, a blue tunic, and boots. Sometimes they wear gardeners’ aprons.

The name “gnome” stems from the Greek word “genomos” which means “earth dweller”. They are said to be one of the elemental spirits defined by Paracelsus, as representative of the Earth Element.

Gnomes are subterranean spirits now most associated with garden statuary. They resemble tiny people. Paracelsus described gnomes as two spans high. (A span is the width of an outstretched human hand,) Unlike dwarves or kobolds, gnomes are not mine or cave spirits but tend to live beneath human gardens. They have a reputation for emerging at night to do a little helpful garden work. Garden gnomes allegedly bring luck.

Gnomes tend to be quiet, private, taciturn spirits, but they respond well to gifts and offerings. They can be persuaded to become loyal allies, guardians, and helpers. Female gnomes may be especially taciturn; they are rarely depicted. However folklore indicates that their are entire gnome communities with male and female gnomes of all ages. Gnomes maintain good relationships with birds, rabbits, foxes, hedgehogs, and squirrels.

Originally, gnomes were thought to provide protection, especially of buried treasure and minerals in the ground.  Gnomes were regarded as good luck charms by our ancestors and would often be found living in the rafters of barns where they would help watch over livestock. They are still used today.

Garden Gnomes vs “Actual” Gnomes

Modern garden gnomes are based on the legendary “Gnomes” of myth, mysticism, and fairy tales. Gnomes have historically been described as small (from a few inches to a foot or two in height) stout beings who live in Nature – usually underground. European magicians and other mystics considered gnomes the most common and important elemental spirits of the ‘Earth’ element (the other three classical elements being: ‘Water,’ ‘Fire,’ and ‘Air’).

Gnomes were said to wear conical hats and to be able to move through the earth itself as easily as we humans walk upon it, yet if any of these underground dwellers were caught out in the daylight it was said that the rays of the Sun turned them into stone.

Sometimes gnomes were said to have magical powers to protect or punish people – or to reward them with happiness. Gnomes are also said to be guardians of secret underground treasures – especially gold! Even in modern times gnomes are said by some –such as the highly influential mystic Rudolph Steiner – to be involved in the hidden processes of plant life. In fact many farms, including prize-winning wineries, follow principles based on these beliefs.

Garden Gnomes Today

More modern descriptions of gnomes usually emphasize their bright red pointed hats, solid colored clothes, and the long white beard of the typical male. Though sightings of female gnomes are rarely reported, gnome women are generally thought to be beard-free.

The name ‘gnome’ is said to come from the Latin word ‘gnomus’ which is thought to possibly come from the Greek word ‘gnosis’ meaning “knowledge” (i.e. of hidden treasure), but is more likely rooted in the word ‘genomos’ meaning “earth dweller”

A garden gnome adds a bit of whimsy and a connection to the old world, where farmers believed the good luck charm could help their fields yield more produce and protect them from thieves, pests and other problems. They were also thought to help gardeners in the night, which we all could use!

The earliest gnome statuary was produced in Thuringia, Germany, in the early nineteenth century and was based on German folklore. Gnome statues potentially welcome and attract real gnomes, as well as Flower Fairies or other benevolent spirits. The earliest statues were carefully wrought, hand-painted terra-cotta and were exceptionally popular.

By the 1960’s, cheaper plastic and resin versions were mass-produced. The old terra-cotta ones are now extremely valuable and are family heirlooms. Garden gnome statues tend to evoke very visceral responses. Some people adore and collect them. Others loathe them so much that they feel justified destroying or removing other people’s property.

Gnomes are the subject of modern entertainment as well as old folktales. The animated children’s television show The World of David the Gnome was highly unusual in that it depicted both male and female gnomes. The gnomes in J. K. Rowling’s Harry Potter series are garden pests, not helpers.

Some Handy Garden Gnome Trivia:

  • Gnomes are banned from the Royal Horticultural Society Chelsea Flower Show. We think that’s a crying shame, personally.
  • There are three categories of mass-produced gnomes: Worker gnomes, who always carry tools like fishing rods, shovels, or hammers; at-ease gnomes who typically carry a pipe and cultural gnomes who have a musical instrument in hand. Rock stars.
  • Gnomes have a life expectancy of 400 years.
  • Their main enemies? Mean humans who destroy the environment and trolls – obviously.
  • Male gnomes always wear red caps.
  • The world’s oldest garden gnome, called Lampy, has been living at Lamport Hall in the UK for 125 years and is worth a cool £2 million, or €2.4m!
  • In the 1980s, the Gnome Liberation Front stole gnomes and sent the owners photos of them from landmarks around the globe.
  • Gnomes are generally vegetarian and eat foods like nuts, mushrooms, peas, beans, potatoes, applesauce, fruit, berries, tubers, spices, vegetables, and preserves for dessert.
  • They like to drink mead dew made from fermented honey, fermented raspberries, and spiced gin as a nightcap.
  • Gnomes kiss by rubbing noses. They also use nose rubbing as a greeting equivalent to human handshaking.

Forest Gnomes:

There are gnomes that live in the forest in the Philippines.  You can tell where they live if there’s a hill of dirt that’s a bit higher than everything else. And when you go by them, you’re supposed to be really, really respectful and say:

“Excuse me. I’m just walking by. I don’t mean any harm.”

Even if you’re not doing anything, or no one said anything, or you’re not sure. You’re just supposed to do it. If you don’t, there could be blow back as per the following:

“There was a story on the Philippines news channel, about a kid who had huge swollen lips. You could hardly see his eyes. He was speaking to reporters and he said that he was walking by the hills and his friend told him that you’re supposed to say sorry and he said, “No, I’m not. I don’t care. I don’t believe in that stuff.”

Then the next day he woke up with a tumor on his face. Not so much as a tumor, but as his lips were super swollen. It looked like someone blasted air into his lips. Like super Botox.”

Walking Gnomes

The following story is very interesting in the fact that this is one of the few stories from Mexico where inanimate objects, that are not haunted, come to life. The Mexican culture does not traditionally include creatures such as gnomes but instead, it consist of larger creatures and ghosts. This is because the country did not originally have gnomes until places, such as the United States introduced them to there.

“In Mexico they believe that garden gnomes come alive at night. The proof they have of it is that my grandma used to own gnomes and her neighbors used to own gnomes in Mexico. And the garden gnomes the next day would be found in different places and a lot of stuff was broken and sometimes my mom and her sister would wake up at night, and they would hear things, but when they looked outside, they would never see the gnomes there. So there’s that story that they become alive at night in Mexico.”

“Recently I was talking to one of my cousins who told that story to some friends whose parents were also from Mexico. And this friend told my cousin that he actually believes that story, because one night the garden gnomes were not where they had placed them. They found them inside the house one night in the house and they were rolling in the hallway. Since then, they got rid of the gnomes, or at least they tried to. They threw them away but the next day they were in the same place they had put them before.”

The Secret Lives of Garden Gnomes

From Neopets.com, here’s a story about what Gnomes do at night. I’m pretty sure this is a made up story, but I thought it was fun, and who knows? Maybe it isn’t altogether fictional. You be the judge:

The reason Garden Gnomes come alive at night is because they don’t want anyone to see them moving around. This is pretty practical, considering the fact that if any regular person saw them talking and moving, they’d want to put them in some sort of abnormality museum!

But what do garden gnomes do at night? Well, I was watching out my window at the gnomes in my garden one night, and I saw one, a Bruce gnome, have them all line up in a row as he paced back and forth in front of them, a small twig in his hand like he was the instructor of a military camp.

He was telling each gnome which direction to go in order to pick up free food. You see, garden gnomes thrive like ants. They all go off to find food that people may have dropped accidentally or on purpose, and sometimes they even venture into houses and borrow food with no intention of returning (also known as stealing, but they take such small portions most people never even notice).

After retrieving food they rush back to their home center (which is usually a tunnel in the ground leading into a large, dug out room, since gnomes are not claustrophobic) and report to the leader, in this case the Bruce gnome. He then tallies their lot and tosses the foot morsel into another room in their tunnel, where they store their food. They act sort of like chipmunks, storing food and hunting for it, of course, gnomes are not carnivores though.

And, to their enormous pleasure, when they have collected a lot of food, they sit down at have a feast! Yes, a feast! It’s a feast of little sweets, candy peas, popcorn pieces, and sometimes even whole flower cakes (although they take more than one gnome to carry). But besides eating, what else do gnomes do? Well, I’m glad you asked.

You wouldn’t suspect this, but when they have leisure time, gnomes enjoy swimming. They are very pleased to find a Neogarden where someone owns a pond. They jump right in, clothes and all, and swim and dive around in the cool water for hours at a time. And when they want to dry off, they take a large leaf and wrap themselves up in it, drying off quickly.

Aside from swimming, gnomes also enjoy crafts. They may take green blades of grass and weave adorable little baskets or even blankets. They can also take pieces of bark off of trees and sticks and carve them with sharp stones into little sculptures. Gnomes are very talented in the artistic field, and if you see a stick carved into a Meepit, you know who did it.

Aside from swimming and crafts, another thing gnomes enjoy is sports. They might play their own version of soccer by kicking around a rounded stone, or even play basketball by throwing a rock into a hole. This not only provides exercise, but gives them lots of time together to just have fun.

But when they aren’t playing and having fun, what do they do? Throughout the whole day, they sleep, and at night they either have fun or look for food, so there’s only a little bit of time left for something else-note-taking! This is sort of like their education, which is actually an education of…what else? Neopets!

Note-taking is when gnomes grab their oversized pencils and paper, which they “borrow” from Neopets, then marching through the sleeping pet’s house and going to their bedroom, where they climb up on the bed and observe the neopet’s sleeping habits. They are trying to find out where Neopets came from. Maybe all Neopets evolved from Myncis! 😛

Another sort of educational activity that gnomes practice is counting. It isn’t counting like 1, 2, 3, 4, 5, 6, 7, 8, though, no, no no! It’s counting in a different way. The gnomes version of counting may be why your plushies eye was missing when you woke up.

Gnomes will trample in when you are catching some Z’s (it seems all of their educational activities are while Neopets are slumbering) and then they will be assigned a number (by there leader, the Bruce gnome) and then they shall go “counting” which, in other words, is another type of stealing. They have to pick up ten, for example (or however many their number is) trinkets, like plushie eyes, toothpicks, or buttons, and bring them back to their tunnel, storing them in a safe place. What they do with them I do not know, but I suspect they might make furniture or something of the sort using what they found.

One last thing I found out is that gnomes are a fan of bright colors and patterns. In the early morning, I saw them getting ready for bed and they were wearing long pants and long sleeved shirt PJ’s of hot pink, bright purple, lime green, and sunny yellow color. Some had stripes, some had polka dots, and some even had swirlies! Gnomes are very interesting, no?

Now you know what gnomes do when you aren’t looking, what their secret life is all about. If you look out your window at night, you might be able to see them moving and hear them talking in their high pitched voices. But be warned-if they see you watching them, well, I won’t go there…

Sources:

1 2 3 10
Subscribe
If you'd like to stay up to date on everything subscribe via email:

Enter your email address:

Delivered by FeedBurner

Moon Phase Tracker
Bread Crumbs
Be Merry!


I think it's time to go shopping... maybe even buy some really cool stuff at my online shops!!

Stats